pub struct State {
pub reactive_instance: ReactiveEntity,
pub fsm: StateFsm,
}Fields§
§reactive_instance: ReactiveEntity§fsm: StateFsmImplementations§
Trait Implementations§
Source§impl BehaviourFsm<Uuid, ReactiveEntity> for State
impl BehaviourFsm<Uuid, ReactiveEntity> for State
Source§fn get_validator(&self) -> &dyn BehaviourValidator<Uuid, ReactiveEntity>
fn get_validator(&self) -> &dyn BehaviourValidator<Uuid, ReactiveEntity>
Returns the validator.
Source§fn get_transitions(&self) -> &dyn BehaviourTransitions<Uuid, ReactiveEntity>
fn get_transitions(&self) -> &dyn BehaviourTransitions<Uuid, ReactiveEntity>
Returns the validator.
§fn transition(
&self,
target_state: BehaviourState,
) -> Result<(), BehaviourTransitionError>
fn transition( &self, target_state: BehaviourState, ) -> Result<(), BehaviourTransitionError>
Executes a behaviour transition.
Auto Trait Implementations§
impl !Freeze for State
impl !RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl !UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more