pub struct RandomF64Factory {
pub ty: BehaviourTypeId,
}
Fields§
§ty: BehaviourTypeId
Implementations§
Trait Implementations§
Source§impl BehaviourFactory<Uuid, ReactiveEntity> for RandomF64Factory
impl BehaviourFactory<Uuid, ReactiveEntity> for RandomF64Factory
Source§fn create(
&self,
reactive_instance: ReactiveEntity,
) -> Result<Arc<dyn BehaviourFsm<Uuid, ReactiveEntity> + Send + Sync>, BehaviourCreationError>
fn create( &self, reactive_instance: ReactiveEntity, ) -> Result<Arc<dyn BehaviourFsm<Uuid, ReactiveEntity> + Send + Sync>, BehaviourCreationError>
Creates a new behaviour in the given reactive instance and returns the created state machine.
Source§fn behaviour_ty(&self) -> &BehaviourTypeId
fn behaviour_ty(&self) -> &BehaviourTypeId
Returns the behaviour type of the behaviour factory.
Auto Trait Implementations§
impl Freeze for RandomF64Factory
impl RefUnwindSafe for RandomF64Factory
impl Send for RandomF64Factory
impl Sync for RandomF64Factory
impl Unpin for RandomF64Factory
impl UnwindSafe for RandomF64Factory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more